The world is changing at an alarming pace. With the emergence of digital technology and the internet, traditional concepts like business and education are being challenged to meet new demands and requirements. Things are becoming so fast that it’s almost impossible to keep up with all the changes. Luckily, eLearning is one field that has seen only positive changes in recent years. Thanks to trends like gamification and alternative learning methods, e-learning has evolved into a multi-faceted field that no longer solely focuses on training learners for specific job roles or subjects.
Instead, alternative learning providers and educational institutions have started experimenting with different techniques to accommodate new challenges and adapt to the changing times. In this blog post, we explore the most disruptive trends that will shape how eLearning is used in the upcoming years. We can see that eLearning software development is in demand today. So, let’s review some trends that might influence this area!
Increased Use of Video Content in eLearning
One of the central and important aspects of eLearning is the use of videos. Visual learning is proven to be more effective than the written word, especially for complex subjects like mathematics, science, and engineering. Despite this, eLearning is still primarily used for verbal and written content. It’s easy to see why this trend is likely to increase in the coming years.
Alternative Learning Methods
While traditional instruction was mostly focused on a one-way transfer of information from the instructor to the student, today’s learners are more critical of their process of learning. They like to see evidence that they are actively engaged in and benefitting from the training they receive. However, with traditional eLearning, the instructor is the only one who can see what the learner is doing. Alternative learning methods, on the other hand, are not just about videos. They are all about finding new ways to teach, whether it’s through different formats, collaborative tools, or new delivery methods.
Rather than passively watching videos, students are now expected to actively engage in learning. With these methods, learners are expected to do more than just passively listen to information. They are also expected to participate in the learning process, either by creating their content, answering quizzes or solving puzzles or by communicating with each other in virtual classrooms.
Gamification in eLearning
With gamification, eLearning aims to incorporate the fun and energy of game mechanics into training and educational content. By adding elements like points for right answers, levels for progression, or challenges for success, eLearning is transformed into a game. This is a trend that has been growing substantially over the past few years. While games are already a part of many eLearning courses, gamification is expected to go even further.
The increased use of Augmented Reality and Virtual Reality will encourage more eLearning courses to incorporate AR/VR elements. In addition to AR/VR, another more common gamification trend will be the use of gamified applications and tools. A great example of this is using an online game to do online assessments.
Smart Teaching and Coaching
ELearning is traditionally perceived as a one-way transfer of information from the instructor to the learner. While this is still an important part of eLearning and will likely continue to be so, there is a growing trend to use eLearning as an interactive process between instructor and learner. By adding elements like quizzes that are based on the course material and challenges that let learners challenge each other, eLearning is now perceived as two-way communication between instructors and students. This interactive communication trend is a great way to meet the needs of today’s learners. They are eager to see their instructors as individuals, not just an ephemeral voice in front of a computer screen.
Augmented Reality (AR) and Virtual Reality (VR) in Training
Both AR and VR are relatively new trends in eLearning, and their use is still very limited. However, it’s expected that they will become much more popular in eLearning over the next few years.
AR is about mixing real and virtual objects to create new experiences for the users. While most AR implementations so far have been created for mobile devices, it’s expected that AR will soon be used in hybrid web-based AR applications.
VR is about merging the real and virtual worlds, creating new experiences that could only be possible in a virtual environment. Most VR implementations so far have been built for mobile devices, but it’s expected that VR will soon be used in hybrid web-based VR applications.
Both AR and VR have the potential to transform how people learn. They can be used to provide completely new experiences and can also be used to further train learners on the subjects they already know.
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New technologies are popping up every day, but with all the changes in the world, it can be hard to know which ones are going to stick around. As eLearning evolves and changes with the times, it’s important to stay on top of new trends in the industry. These will shape how eLearning is used in the future and how the content is created. From exploring new types of content to incorporating new technologies, you can expect to see a huge change in the industry.